The Call of Cthulhu

I have been reading Lovecraft and derivative works since I first discovered the Cthulhu Mythos via the unlikely vector of the AD&D first printing of Deities and Demigods. That book also led me to Moorcock’s Elric stories and to Lieber’s Fafhrd and the Gray Mouser tales. I’d already taken steps into Middle Earth, Narnia, and Prydain, but this opened up whole new realms for me, and I really dove heavily into fantasy fiction and somewhat less into science fiction and horror.

Just recently, I finally got to spend some time as a player in a game of Call of Cthulhu 7th edition, run by the owner of a local game store. Before this, I’d never actually played. I had always been the person behind the screen, driving the characters insane as they discovered the truth of the world and the uncaring cosmos.

I loved it. I’m looking forward to the next session, where we finally try to banish the creature an old family friend and his associates summoned. Hopefully it ends well.

The first game I ran of CoC was in high school, as a Halloween activity for a group of my friends. We went all out in the dining room of my house, with candles, dim lights, and music (record or tape, as I recall, I’m that old).

My players were investigating the disappearance of an artist by the name of Richard Upton Pickman, since Pickman’s Model was one of my favorite stories by the old gentleman of Providence.

At first, they followed the clues, finding Pickman’s workshop and the covered passage downward in the basement, and it was there that everything took a completely different turn. They managed to take down an ambushing ghoul, but instead of following the information, they turned to weapons, recruited a couple of police officers, and dove straight into the sewers of Boston.

How many of you remember the Colonial Marines in Aliens? That’s what happened.

Waist deep in water, they kept getting ambushed and picked off, although they did discover that emptying a full drum from a tommy gun will definitely kill a ghoul. Unfortunately, they were outnumbered, in the ghoul’s territory, and woefully unprepared.

This was the first TPK I ever ran, and I don’t think I’ve run one since, but I suspect, if it ever happens again, I’ll be behind the screen facepalming while the party is eaten by the eldritch abomination they poked with a stick.

The great thing was that everyone had an absolute blast of a time. It was the first time I’d managed to catch the mood properly, build tension, and keep all my players on the edge of their seats. Despite the characters becoming ghoul chow, the players had a great time and everyone left happy. I don’t think they expected to live, but managed to go out with a bang.

Anyway, to me, that’s what gaming is about, the joy of coming together, seeking mystery, and getting scared out of your socks by words and the roll of dice. Win or lose, you have to have fun doing it.

IA!
Cthulhu fhtagn!

Some Thoughts

For those of you laughing in the front row, I really do have thoughts. They might not always make sense, but they are there!

It occurred to me that it might be fun, in addition to sharing news and clips from my writing (deeper dives will be on Patreon, along with art and maybe some teaser chapters and side stories) that I might like to share my thoughts on things I read, movies and shows I watch, and games I play, of all varieties – video, board, and rpgs, mostly.

Considering I’ve been a gamer since the late 70s, lived through the Satanic Panic that struck Dungeons and Dragons in the 80s, and experienced the growth of the industry and the smaller properties that came about in the 90s, I might have a few insights, and can share my experience and thoughts on systems and setting old and new. Interestingly enough, I’m relatively new to board games, although I did play some 40k and Blood Bowl in college, along with everyone’s favorite obsession at the time, Magic: The Gathering.

Computer and console-wise, I started with a Commodore Vic-20, and progressed through a C-64, and C-128, and also had an old Atari 2600. From there, though, I jumped straight to a PS/2 Model 50 (IBM), and never really did much with consoles until the Playstation 1.

Nowadays, I’m almost exclusively a PC gamer for my videogame fix.

Anyway, I’m probably going to start with books and TTRPGs to begin with, then branch out from there. We’ll see what happens.

Don’t worry, it’ll be fun.

CoastCon 46 After Action

For those of you who don’t know, CoastCon is a small Con in Biloxi, MS that takes over a section of the Mississippi Coast Coliseum around the beginning of every March. It’s one of the first Cons that Reyn and I ever vended at, and we’ve made some good friends and met a lot of really nice folks there.

In a way, we consider it our “Home” con.

This was the first CoastCon where I actually had a book of my own, and despite my lack of an adequate pitch (my opinion), a good number of folks took the plunge to dive into the world of Gaia Terra.

That said, there is one downside, and that is the size of the con. Despite being a long-running show, CoastCon is still fairly small, although this time saw around 2000 people coming through, many of which were new to the scene, or opportunists from the other events going on at the same time.

Despite that, which is a pretty minor point for us, we will continue to attend CoastCon for the foreseeable future, if for no other reason than we love the con and the people.

Looking forward to next year!